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< Non-music ~ Command and conquer ps1 ( 2 player ) |
morgoth
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Posted: Fri Jul 13, 2007 11:53 pm |
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IntolerantJoined: Sun Aug 06, 2006 10:27 pmPosts: 968Location: Great britain (South wales),
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OrionMetalhead
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Posted: Sat Jul 14, 2007 6:02 am |
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Highly IntolerantJoined: Mon Oct 02, 2006 9:07 pmPosts: 3292
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Best - Man
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Posted: Sat Jul 14, 2007 9:44 am |
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Highly IntolerantJoined: Thu Nov 11, 2004 7:36 pmPosts: 4470Location: Fighting crime
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_________________ The Best Superhero In The Entire Universe
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Wee Tom
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Posted: Sat Jul 14, 2007 10:22 am |
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Highly IntolerantJoined: Wed Feb 01, 2006 5:09 pmPosts: 1303Location: Oxford/Birmingham
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Spinner
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Posted: Sat Jul 14, 2007 10:57 am |
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Highly IntolerantJoined: Tue Nov 09, 2004 11:10 pmPosts: 2424Location: Brighton
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morgoth
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Posted: Sat Jul 14, 2007 4:51 pm |
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IntolerantJoined: Sun Aug 06, 2006 10:27 pmPosts: 968Location: Great britain (South wales),
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OrionMetalhead
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Posted: Mon Jul 16, 2007 6:33 am |
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Highly IntolerantJoined: Mon Oct 02, 2006 9:07 pmPosts: 3292
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I used to make some of the most killer maps ever made in red alert. I made a map with no ore but a billion of those ore-mines. you basically had to wait for the ore to create itself before you could actually do anything. It was pretty funny. eventually, the ore would over take your base and you would have to destroy it to build buildings. It was awesome. Especially on tech level 1. I used to put 12 players and they would all build bases together. good times... good carnage.
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diabolical summoning
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Posted: Fri Jul 20, 2007 3:15 pm |
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Highly IntolerantJoined: Thu Aug 03, 2006 12:22 pmPosts: 1172Location: cardiff, wales
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